Chapter 3 - First Steps

This chapter will be a whirlwind tour of a lot of features. We’ll go into more depth next chapter.

Displaying Values

For now it’s enough to know that numbers can be given to writeln too.

import watt.io;

fn main() i32
{
	writeln(42);
	return 0;
}

Should output 42 onto your console. Don’t worry about the return 0 for now.

Variables

Variables hold values. Numbers like the 42, or ‘strings’ of text, like hello, world from the last chapter. In the simplest cases, defining a variable is easy. Give it a name and a value you want to associate with it, separated by :=.

import watt.io;

fn main() i32
{
	numberOfMonths := 12;
	firstMonth := "January";
	writeln(numberOfMonths);
	writeln(firstMonth);
	return 0;
}

Will output:

12
January

This is useful enough, but as their name implies, we can change a variable’s contents.

n := 1;
writeln(n);
n = 2;
writeln(n);

Output:

1
2

Note that the first time we define the variable, we use the type inference operator :=. This asks the compiler to create a new variable of the name before the :=, and assign it the given value. = on its own is the ‘assignment operator’. This asks the compiler to assign a value to an already defined variable. Variables can’t be given the same name. It’s slightly more complicated than that, in reality, but that will come later.

The above is a shorthand. Volt is a ‘statically typed’ language; variables and expressions always have a ‘type’. 3 is an integer, "hello" is a string, and so on. All variables have a type, and it cannot be changed.

n := 1;
n = "hello";   // ERROR: can't convert string to an integer.
n := "hello";  // ERROR: variable 'n' is already defined.

What if we want to declare a variable, but we don’t have a value to assign to it right away? How do we give it a type without using :=? Well, A long form version of the example from the beginning of the section is as follows:

import watt.io;

fn main() i32
{
	numberOfMonths: i32 = 12;
	firstMonth: string = "January";
	writeln(numberOfMonths);
	writeln(firstMonth);
	return 0;
}

The output of the program is the same. It’s just a little more typing. With this method you can define a variable, and assign to it later:

n: i32;
// ...
n = 2;

We’ll talk more about types later on. For now, it is enough to know that they exist, and that for most of our examples we will be using integers, represented in Volt as i32.

Maths!

import watt.io;

fn main() i32
{
	writeln(1 + 1);
	return 0;
}

Output:

2

Numbers on their own aren’t that useful. Volt can also do subtraction:

0 - 5  // output: -5

Multiplication:

5 * 2  // output: 10

Division:

4 / 2  // output: 2

This one deserves a little elaboration. Integers are whole numbers. We’ll touch on ‘real’ numbers later, but be aware that the above is ‘integer division’. Any fractional portion is ignored:

5 / 2  // output: 2, NOT 2.5

If you know anything about maths you’ll know that dividing by zero is not possible. So what happens if we try it?

8 / 0

This program has no output; the OS will kill the process for performing an illegal operation.

You can also mix expressions with numbers, and variables that hold numbers:

n := 3
n - 2  // output: 1

There are many more expressions, which we will go over in the next chapter.

Arrays

Say we wanted to store the names of the months. We could do it with individual variables:

firstMonth := "January";
secondMonth := "February";
...
twelthMonth := "December";

This works, but there’s a more elegant way. Use an ‘array’:

months := ["January", "February", "March", "April", "May",
	"June", "July", "August", "September", "October", "November", "December"]
writeln(months[0]);
writeln(months[11]);
writeln(months[1+1]);

Output:

January
December
March

An array contains multiple values in a single variable. The above would be called “an array of strings”. Arrays are a list of values with the same type. We can look up one of the values with an ‘index expression’. The numbering of the index expressions start from zero, which is why months[1] would be February and not January. You can create an array that contains no values with the ‘new’ expression:

months := new string[](12);
months[0] = "January";
...

The 12 in the example above is the length of the array; how many values it holds. You can get this value by using the .length property of an array:

writeln(months.length);  // output:12

Strings

Strings are series of characters. You’ve used these already. Strings like "January", "Hello World", and "こんにちは、世界" are simple; you see what they are. There are ways of making more complicated strings, however.

Composable Strings

Composable strings are a special kind of string that allows you to easily display the results of expression.

writeln("${2*3}");  // output:6

A composable string looks like a regular string, except it contains a composable string component – an expression, wrapped in ${ and }. In a regular composable string, everything has to be known at compile time. A constant, in other words.

However, it is very useful to be able to display runtime values. If you precede a composable string with new, you can display non-constant values. The new is to remind you that this isn’t free – it will allocate memory, and call into runtime functions. A composable string without new is identical to a regular string literal at the end of compilation, no runtime overhead occurs.

fn main(args: string[]) i32
{
	writeln(new "${args.length * 2}");
	return 0;
}

Composable strings can format arrays, associative arrays, unions, structs, classes, enums, primitive types (i32, f32, etc), and pointers. Trying to process anything else in a composable string component is an error. Most of the way things are formatted are as you’d expect.

"${3+2}"          // "5"
"${Enum.Member}"  // "Member"
new "${[1, 2, 3]}"// "[1, 2, 3]"

But special note should be made of union, struct, and classes. By default, they’ll just display the name of the type. But if a toString function is defined, that takes no arguments, and returns a string, then that function will be called and the result will be used.

struct A {}
struct B { fn toString() string { return "hello"; }
a: A;
b: B;
astr := new "${a}";  // "A";
bstr := new "${b}";  // "hello";

Foreach Statement

So far the programs we’ve written have all been very linear. They start at the top, and run all our code until they get to the end. What if we took our previous example, and wanted to display all the months. We could do something like this:

import watt.io;

fn main() i32
{
	months := ["January", "February", "March", "April", "May",
		"June", "July", "August", "September", "October", "November", "December"];
	writeln(months[0]);
	writeln(months[1]);
	...
	writeln(months[11]);
	return 0;
}

But there’s an easier way. Statements are language features that do things. In this case, the foreach runs some code for each entry in a list.

import watt.io;

fn main() i32
{
	months := ["January", "February", "March", "April", "May",
		"June", "July", "August", "September", "October", "November", "December"];
	foreach (month; months) {
		writeln(month);
	}
	return 0;
}

Output:

January
February
...
December

This runs writeln(month) twelve times; once for every element in the array ‘months’. We can also print out what iteration it’s on too:

foreach (i, month; months) {
	writeln(i);
	writeln(month);
}

Output:

0 January
1 February
...
11 December

Notice that like our main function, the foreach statement has { and }. These group statements together. They also affect how variables are looked up, a topic which we’ll get into in a few sections.

If Statement

import watt.io;

fn main() i32
{
	a := 10;
	b := 100;
	if (a > b) {
		writeln("a is bigger than b");
	} else {
		writeln("a is not bigger than b");
	}
	return 0;
}

Output:

a is not bigger than b

The if statement checks if a condition is true. If it is, it performs a group of code. Otherwise, it passes control to an else statement. The else statement is optional:

if (a > b) {
	writeln("this is not printed");
}
writeln("but this always will be");

Output:

but this always will be

Functions

Functions are a block of code that can be ‘called’ to do a thing by other pieces of code.

import watt.io;

fn sayHello()
{
	writeln("Hello");
}

fn main() i32
{
	sayHello();
	sayHello();
	sayHello();
	return 0;
}

Output:

Hello
Hello
Hello

The keyword fn NAME declares a function with a given name. Most of our examples have featured a function: main. Main is a special function – it’s the first function called when your program is run.

Functions can optionally have return values. These go after the (). Our main function returns an integer: i32. You can store this value and use it like any other:

import watt.io;

fn getZero() i32
{
	return 0;
}

fn main() i32
{
	a := getZero();
	writeln(a);  // 0
	return 0;
}

We can give values to functions to work with by defining a ‘parameter list’: a special list of variables that we give to the function when we call it.

import watt.io;

fn sayHello(name: string)
{
	writeln("Hello there...");
	writeln(name);
}

fn main() i32
{
	sayHello("Bob");
	sayHello("Jenny");
	return 0;
}

Output:

Hello there...
Bob
Hello there...
Jenny

Scope

Scope defines who can see which variables. If we make a variable outside of a function, it is known as a ‘global’ variable, and we even have to mark it as such:

import watt.io;

global n: i32 = 2;

fn main() i32
{
	writeln(n);  // 2
	return 0;
}

A variable defined in a block statement is a ‘local’ variable, and can only be seen in that block statement, and block statements inside of that block statement.

import watt.io;

fn main() i32
{
	a := 1;
	{
		writeln(a);  // 1
		b := 2;
		writeln(b);  // 2
	}
	writeln(b);  // ERROR: no variable 'b' defined.
	return 0;
}

Modules

All Volt code lives in ‘modules’ – these correspond to .volt files. Our little example code hasn’t done it here for the sake of space, but you should always name your modules:

module a;

global n: i32 = 5;

If we save that in a file a.volt, and then have b.volt:

module b;

import a;
import watt.io;

fn main() i32
{
	writeln(n);
	return 0;
}

If you then compile, passing both modules to Volta:

volt a.volt b.volt

The output will be:

5

You can use functions from imported modules too. In fact, import watt.io; imports a module from the Watt standard library (a ‘library’ is a collection of useful modules) that contains the writeln function we’ve been using to output values!

Comments

Comments is text that is ignored by the compiler, where you can put notes for yourself, or other people that will read your code. Volt has three kinds of comments:

// The single line comments applies from the '//' until the end of the line.

/* The multiline comments apply from the '/*', until
 * the closing sequences, which is that, but reversed.
 */

/+ Nested multiline comments are like the above, but
 /+ they can be nested +/ this is still a comment. +/

Associative Arrays

Associative arrays allow us to associate one type with another type, and look up values quickly.

ages: i32[string];
ages["fred"] = 22;
ages["sally"] = 23;
writefln("Fred is %s years old.", ages["fred"]);

We say that ages is an associative array with a “key” of string and a “value” of i32. Different languages have different names for these: you may have used or heard of “dictionaries”, “maps”, or “hash maps”.

If a key does not exist in the array, an exception will be thrown. You can check if a key exists by using an in expression, which returns a pointer to the element if it exists, or null otherwise.

if (age := "simon" in ages) {
	writefln("Simon is %s years old.", *age);
}

Associative arrays also have the get method which takes a key, and a default value to return if that key is not present.

i := ages.get("mr. nobody", 42);  // i is 42

We can use the foreach statement to iterate over associative arrays too.

foreach (key, value; ages) {
	writefln("%s is %s years old", key, value);
}

The order of iteration is unspecified; values may appear in any order, and that order may change from run to run (or after inserting new keys).

You can specify the initial contents with an associative array literal.

numbersSeen: bool[i32] = [1:true, 2:false, 3:true];

Getting Input

Getting input typed from the user will be useful for some of the examples in the next chapter. We can use the readln function, also found in watt.io to get it. When readln is called, the program will stop and wait for the user to input some text and then press enter. Once they do, any text that they have written will be returned in a string.

import watt.io;

fn main() i32
{
	writeln("Please enter your name and press enter.");
	name := readln();
	writeln("Hello,");
	writeln(name);
	return 0;
}

Output:

Please enter your name and press enter.
<name><enter>
Hello,
<name>

We can turn strings into numbers with the toInt function found in watt.conv:

import watt.io;
import watt.conv;

fn main() i32
{
	writeln("Enter a number.");
	n := toInt(readln());
	writeln("Your number doubled is");
	writeln(n * 2);
	return 0;
}

Output:

Enter a number.
<number><enter>
Your number doubled is
<number times two>

If the user types a non-digit character, the program will crash. We’ll cover how to handle errors more gracefully later.


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